EVE Online's Carbon Engine Is Now Open Source: Fenris Creations Explains Why
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TL;DR

Fenris Creations has made EVE Online’s Carbon engine open source, aiming to foster community development and collaboration. The move is confirmed and has significant implications for modders and the gaming community.

Fenris Creations has officially open-sourced EVE Online’s Carbon engine, a move confirmed by the company on March 2024. This decision aims to enable developers and the community to access, modify, and build upon the core technology behind EVE Online’s game engine.

According to Fenris Creations, the open-source release includes the full Carbon engine codebase, which powers EVE Online. The company stated that their goal is to foster innovation, improve transparency, and support community-driven development. The announcement was made via a dedicated blog post and on their official GitHub repository, where the code is now publicly available.

Fenris Creations emphasized that this move is not a re-release of the game itself but rather the core engine used to develop EVE Online. They clarified that the open-source project will be maintained openly, with contributions encouraged from the broader developer community. The company also noted that they will continue to develop and support the engine internally.

At a glance
announcementWhen: announced March 2024
The developmentFenris Creations announced the open-sourcing of EVE Online’s Carbon engine, explaining their motivations and expected impact.
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Why Open Sourcing EVE’s Carbon Engine Matters

This open-source release is significant because it allows developers outside of Fenris Creations to explore, modify, and potentially improve the core technology of one of the most enduring MMOs. It could lead to new tools, mods, or even alternative implementations based on the Carbon engine, fostering innovation within the EVE community and beyond. The move also enhances transparency, giving insight into the game’s underlying architecture, which has been largely proprietary until now.

For players and modders, this could mean new opportunities for customization and experimentation. For the industry, it signals a shift toward more open development practices in game technology, possibly influencing future engine licensing and open-source initiatives.

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Background on EVE Online and the Carbon Engine

EVE Online, developed by CCP Games, is a long-standing sci-fi MMORPG launched in 2003. Its core engine, Carbon, has been used internally for years but was never publicly available. The engine is responsible for rendering, physics, and game logic, supporting EVE’s complex universe and player interactions.

In recent years, there has been growing interest in open-sourcing game engines and core technologies to foster community development and transparency. Fenris Creations, a company involved in game technology, acquired the rights to the Carbon engine and has now chosen to release it openly, aligning with this industry trend.

This move follows broader discussions about open-source software in gaming, with some developers advocating for more accessible and collaborative development models.

“Our goal with releasing the Carbon engine as open source is to empower developers and the community to innovate and build upon this technology.”

— Fenris Creations spokesperson

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Unanswered Questions About Future Development and Support

It is not yet clear how actively Fenris Creations will maintain and update the open-source Carbon engine or whether they will accept community contributions. The long-term impact on EVE Online’s development or modding ecosystem remains uncertain. Additionally, specifics about licensing terms and restrictions are still to be clarified.

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Next Steps for Developers and the Community

Developers and interested parties can now access the Carbon engine code on Fenris Creations’ GitHub repository. The community is expected to start experimenting with the engine, potentially developing new tools, mods, or even alternative projects based on the code. Fenris Creations has indicated they will monitor contributions and provide updates on future development plans.

Further announcements regarding licensing details, contribution guidelines, and potential collaborations are anticipated in the coming weeks.

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Key Questions

What exactly is included in the open-source release of the Carbon engine?

The full source code of the Carbon engine used by EVE Online, including core rendering, physics, and game logic components, is now publicly available on GitHub.

Will this affect the current EVE Online game or its future updates?

No, the open-source release pertains only to the engine codebase and does not directly impact ongoing game development or live operations.

Can developers create their own versions or mods of EVE Online using this engine?

While the code is now accessible, whether modifications can be integrated into the official game depends on licensing and legal agreements, which are still being clarified.

What motivated Fenris Creations to open-source the Carbon engine?

Fenris Creations stated their goal is to foster innovation, transparency, and community involvement in game development.

Are there any restrictions or licensing terms I should be aware of?

Details about licensing are still to be announced; interested developers should review the repository’s license documentation once available.

Source: hn

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